Kuro Labs

Hire me

Commissions

Software, AI systems, 3D assets, sites and games. Tell me what you want and roughly what it has to run on — you get a number and a turnaround before anything starts.

What I take on

01

Software & AI systems

Tools built for one person's actual workflow. Local assistants, pipelines, desktop apps — things that run on your machine and answer to you.

02

3D & VR assets

Props, decor and world pieces modelled in Blender and optimised properly for VRChat on PC and Quest, or standalone models.

03

Web

Small, fast, unique sites. No template you have seen on forty other pages and no framework weighing four megabytes to show a paragraph.

04

Games

Browser multiplayer that works on a phone in a Discord call. Private rooms, no accounts, no install.

Software and AI, specifically

This is the part I get asked about least and have built most. Cloe is a local AI companion with a persistent graph memory and a transparent desktop presence; Metatron is an image-to-3D pipeline that schedules its own VRAM so one consumer card can host a generation engine and a language model without either falling over. Both run entirely on one machine.

Local AI

Assistants that stay yours

An assistant running on your own hardware against your own models. No subscription, no API key, nothing leaving the machine. Persistent memory that actually remembers between sessions.

Pipelines

Tools that do the boring part

Batch processing, asset pipelines, job queues with logs you can read when something fails at 2am. Built to be watched, not to be a spinner.

Apps

Desktop and web front-ends

Interfaces for the above — desktop apps, overlays, local web UIs. Including the awkward ones: transparency, multi-monitor, always-on-top.

Worth knowing before you ask

Local AI needs hardware to run on. Cloe lives on a 12 GB card and that is roughly the floor for a 12B model with anything else running beside it. Smaller models run on less. What I will not do is take your money and then discover your machine cannot host what you asked for — so tell me the GPU early and I will tell you honestly what it can carry.

Pricing

Priced per job rather than per tier, because a simple prop and a multi-part system are not the same work. Tell me the scope and the constraints and you get a number and a turnaround up front. No surprises halfway through, and if a job is out of my depth I will say so rather than find out on your time.

How it works

You getThe source. It is yours — no licence tricks, no phoning home
3D deliveryUnity package, with the FBX and textures alongside
PlatformsPC, or PC and Quest — Quest builds are optimised separately
Software deliveryRepository plus a README that says how to run it
RevisionsAgreed up front as part of the quote
TurnaroundQuoted per job, before work starts
After deliveryBugs in what I built, I fix. New features are a new job
To settle — whether to publish fixed prices later. Current rate is well under market (SHOP_FUNNEL_PLAN puts VRChat prop work at $30–150). Payment timing and deposit terms need real numbers before this reads as a contract.